World Editor per Metin2
World Editor
Trasforma le tue idee in mondi.
DX8, DX9 e DX11+.
WORLD EDITOR / FREE PREVIEW
Prima prova.
Poi decidi.
Scopri World Editor con la versione preview gratuita. Alcune funzioni sono bloccate in questa versione.
Gratis · Funzioni limitate
Anteprima gratuita
Scarica la preview gratuita Visualizza il rapporto VirusTotal Guarda le demo videoAnteprima o licenza?
L’anteprima gratuita ti aiuta a conoscere l’editor. Confronta le sue limitazioni con le funzionalità incluse nelle licenze disponibili.
| Confronto | Anteprima gratuita | Licenza a pagamento |
|---|---|---|
| Prezzo | Gratis | Da 10 € / 7 giorni |
| Funzionalità disponibili | Alcune funzionalità sono bloccate | In base al pacchetto scelto |
| Sblocco delle singole funzionalità | I dettagli saranno disponibili con la versione di anteprima | In base al pacchetto scelto |
| Accesso | Scarica la preview gratuita | Licenza tramite Discord |
WORLD EDITOR / WORKFLOW
Dalla tua idea alla tua mappa.
Tre passaggi in World Editor. Scegli un passaggio e apri la registrazione corrispondente.
Terreno e oggetti nell’editor
Modifica altezze e texture per creare le basi del tuo mondo.
Apri la registrazione originaleRidimensionamento di oggetti e alberi
Posiziona le tue risorse e modifica oggetti e alberi direttamente nella scena.
Apri la registrazione originaleFlusso di lavoro e panoramica della mappa
Salva ed esporta la tua mappa, poi verifica il risultato nel client di gioco corrispondente. La registrazione mostra il flusso di lavoro generale dell’editor.
Apri la registrazione originaleImpossibile caricare la registrazione. Puoi aprire il video originale.
Scopri l’editor in azione.
Funzioni
Tutte le funzionalità in dettaglio
Load, create, save, export, and validate outdoor maps.
- Load maps from setting.txt Scan your client’s outdoor map list and open any map from setting.txt in one workflow.
- Create new maps Wizard with Flat, Dungeon, Farm Map, Normal Map, or Custom templates. Preset sizes from 1×1 to 4×4, or custom up to 16×16.
- Texture sets & environment Create or reuse texture sets, pick an environment, and optionally generate border cliffs for new maps.
- Save map data Set the assets folder, then save terrain, objects, NPC spawns, environment (.msenv), server attributes, atlas, and per-tile minimaps.
- Export & legacy shadows Export full map packages for deployment. Generate legacy shadowmaps for the current map from the File menu.
- Map validation Run checks for common map issues and see errors or warnings before you ship to players.
DX11 preview, overlays, minimap teleport, and render settings.
- DX11 viewport Real-time preview with terrain, water, skybox, buildings, trees, effects, shadows, and NPC models — the same view you edit in.
- Visibility & overlays Toggle wireframe (F3), fog, objects, water, effects, shadows, markers, NPCs, and Block/Water/BanPK attribute overlay (F2).
- Mini-atlas teleport Optional mini atlas overlay: click a tile to move the camera there instantly while editing large maps.
- Status HUD On-screen FPS, frame time, camera position, and the active tool so you always know what mode you are in.
- Render options VSync, FPS limit, MSAA level, shadow mode (modern vs legacy), and modern shadow map resolution.
Sculpting, texture paint, water, and attribute layers.
- Terrain sculpting Alt+1 raise, Alt+2 lower, Alt+3 smooth, Alt+4 flatten. Circle or square brush with adjustable radius and strength.
- Height tools Alza, abbassa, leviga, spiana, plateau, terrazza, erosione, rampa e un pennello di rumore locale. Il marker può limitare il pennello a una zona.
- Perlin noise terrain Procedural height with seed, amplitude, frequency, octaves, lacunarity, persistence, and base height for quick landforms.
- Texture painting Paint layers from the active texture set. Texture mix, source filters, Replace Entire Map, and palette slots 1–8 (Ctrl+LMB eyedrop, Shift+1–8 store).
- Water & attributes Place or remove water and set water height. Paint Block, Water, and BanPK attributes; eraser mode; stamp block under all trees or around a selected object.
Objects, trees, NPC spawns, and regen files.
- Asset browser Categories, text filter, grid/list view, thumbnails, and drag-drop placement for buildings, trees, effects, and dungeon blocks.
- Transform & clipboard Select, move, rotate, copy, paste, delete, snap to terrain or grid. Double-click opens the edit popup for objects or NPCs.
- Multi-select & scatter Box select (Alt+LMB), same-type map-wide select (Ctrl+Alt+LMB), batch delete/yaw/height, object eraser radius, and object scatter with density and spacing.
- Tree tools Tree Randomizer swaps trees from an SPT pool (all or selection). Map Tree Groups select, isolate, or delete every tree with the same SPT path.
- Server map & mob data Point the editor at your server map folder. Load NPC spawns from npc.txt; mob names and VNUM→model from mob_names, mob_proto, or npclist.
- NPC placement & regen Place NPCs by VNUM, edit direction/span/respawn/count/percent, regen editor (regen.txt, boss.txt, stone.txt, group.txt). 3D spawn markers in the viewport.
Sun, fog, .msenv, atlas export, undo, and diagnostics.
- Sun & time of day Sun path with fixed time, clock display, path reversal, and quick presets — similar to client Dynamic Sky behaviour.
- Lighting, fog & water Ambient/diffuse, fog, wind, sky and cloud colours, water colours, wave strength, and camera speed. Save changes to .msenv.
- Atlas & minimap Top-down atlas preview with accept/reject, export atlas.dds, atlas.sub, and minimap.dds per tile. Optional auto-atlas on save.
- Legacy shadowmaps Generate legacy shadowmaps for the current map (File → Generate Legacy Shadowmaps) for older client pipelines.
- Undo, redo & log Unified undo/redo for objects, NPCs, and terrain brush strokes (Ctrl+Z / Ctrl+Y). History in the Edit menu; log panel for save/load and diagnostics.
Textures+ / PBR più add-on source: Grass, Obj Scaling, Fireflies, PointLight (non in CORE).
- Textures+ / PBR preview Client PBR Normal and height maps with parallax (POM) and procedural specular in the viewport. Your game client must already support PBR in-game.
- Generate & regenerate maps Client PBR Options → Terrain → Textures+: auto-generate missing _n/_height maps from diffuse, regenerate per texture, BC4/BC5 export. Batch tool: generate_terrain_normals.py.
- Grass system Source Terrain grass masks, procedural placement, billboards, custom grass assets. Source install only — not in CORE. Included with Uranov-Core serverfiles.
- Obj Scaling Source Per-model scale in-game via editor_object_scale.txt. Source install only — not in CORE; must be purchased. Included with Uranov-Core serverfiles.
- Fireflies Source Firefly / particle environment effect for maps. Source install only — not in CORE; must be purchased. Included with Uranov-Core serverfiles.
- PointLight Source Point light nel viewport. Solo installazione source — non in CORE. Inclusi nei serverfiles Uranov-Core.
FBX import, UI languages, ImGUI on DX8/9/11+.
- FBX import Import FBX meshes into the editor workflow — not limited to classic OBJ/GR2 pipelines alone.
- 9 UI languages German, English, Hungarian, Romanian, Turkish, Polish, Spanish, Italian, and French in the editor UI (Options → Language).
- ImGUI · DX8 / DX9 / DX11+ Modern ImGUI interface. Licensed builds target DX8, DX9, and DX11+ Metin2 clients from one editor package.
Prezzi
Una volta. Chiavi su Discord.
Chiavi su Discord Uranov-Service — @uranov per licenza e supporto.
1 Key · Nessun abbonamento · supporto su Discord
World Editor Metin2 · DX8 / DX9 / DX11+ · Discord Uranov-Service
1 User
- 1 Key
- WorldEditor e supporto
- Tutte le funzioni core incluse
Team Key
- 1 Key · 3 utenti
- WorldEditor e supporto
- Tutte le funzioni core incluse
1 Week Key
- 1 Key · 1 utente · 1 settimana
- WorldEditor e supporto
- Tutte le funzioni core incluse
Tutte le funzioni · 1 Key
- 1 Key
- OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, PointLight
Tutte le funzioni · Team Key
- 1 Key · 3 utenti
- OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, PointLight
Oppure da soli
- OBJ Scaling installation€50
- Billboard Grass installation + 3D Grass assets€100
- Fireflies€50
- PointLight system€80
Gli script li installate voi. Il mio install: €50 all'ora.
Confronta le licenze
| Piano | Prezzo | Key / utenti | Durata | Script Grass/OBJ |
|---|---|---|---|---|
| 1 User | €50 | 1 Key | una tantum · permanente | — |
| Team Key | €120 | 1 Key · 3 utenti | una tantum · permanente | — |
| 1 Week Key | €10 | 1 Key · 1 utente · 1 settimana | 7 giorni | — |
| Tutte le funzioni · 1 Key | €250 | 1 Key | una tantum · permanente | Sì |
| Tutte le funzioni · Team Key | €300 | 1 Key · 3 utenti | una tantum · permanente | Sì |
Elenco completo funzioni · Tutte le funzioni nel build con licenza
What’s in CORE
Obj Scaling, Fireflies and Grass only work with a source install. They are sold separately and are not part of CORE.
Runs on DX8, DX9 and DX11+ after licensing — no extra setup. Does not include Grass, Obj Scaling or Fireflies.
Grass, Obj Scaling and Fireflies must be purchased and installed into your client source. Not included in CORE.
Already included with Uranov-Core serverfiles — no separate source purchase needed there.
Your client must already support PBR in-game. Separate from the source add-ons above.
You install the scripts yourselves. My install is €50 per hour.
Requisiti
- PC Windows con client Metin2 (DX8, DX9 o DX11+)
- Licenza a pagamento: chiave su Discord dopo l'acquisto
- Chiave HWID dopo l'acquisto — nessun abbonamento
- Grass / OBJ / PBR: accesso al source del client; PBR in gioco dove serve
- Consigliato: testserver privato per le mappe esportate
Anteprima
Novità
- Interfaccia ImGUI per client DX8, DX9 e DX11+
- Viewport DX11 con terreno, acqua, oggetti e NPC
- Workflow Textures+ / PBR nell'editor
- Grass e scala oggetti (integrazione source)
- 9 lingue UI nell'editor (Opzioni → Lingua)
FAQ
Team Key (€120): una tantum — 1 key, fino a 3 utenti.
1 Week Key (€10): 7 giorni.
Tutte le funzioni · 1 Key (€250) e Team Key (€300): OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, PointLight.
Gli script li installate voi. Il mio install: €50 all'ora.
Team: 1 key, max. 3 utenti.
1 Week: 7 giorni.
Tutte le funzioni: €250 con 1 key, €300 con team key. Chiave su Discord.