World Editor para Metin2
World Editor
Convierte tus ideas en mundos.
DX8, DX9 y DX11+.
WORLD EDITOR / FREE PREVIEW
Pruébalo primero.
Después decide.
Descubre World Editor con la versión preview gratuita. Algunas funciones están bloqueadas en esta versión.
Gratis · Funciones limitadas
Vista previa gratuita
Descargar preview gratuita Ver informe en VirusTotal Ver demostraciones en vídeo¿Vista previa o licencia?
La vista previa gratuita te ayuda a conocer el editor. Compara sus limitaciones con el alcance de las licencias disponibles.
| Comparación | Vista previa gratuita | Licencia de pago |
|---|---|---|
| Precio | Gratis | Desde 10 € / 7 días |
| Funciones disponibles | Algunas funciones están bloqueadas | Según el paquete elegido |
| Desbloqueo de funciones individuales | Los detalles se publicarán con la versión de vista previa | Según el paquete elegido |
| Acceso | Descargar preview gratuita | Licencia a través de Discord |
WORLD EDITOR / WORKFLOW
De tu idea a tu propio mapa.
Tres pasos por World Editor. Elige un paso y abre la grabación correspondiente.
Terreno y objetos en el editor
Edita alturas y texturas para crear la base de tu mundo.
Abrir grabación originalAjuste de escala de objetos y árboles
Coloca tus recursos y ajusta objetos y árboles directamente en la escena.
Abrir grabación originalFlujo de trabajo y vista general del mapa
Guarda y exporta tu mapa y comprueba el resultado en el cliente de juego correspondiente. La grabación muestra el flujo de trabajo general del editor.
Abrir grabación originalNo se ha podido cargar la grabación. Puedes abrir el vídeo original.
Descubre el editor en acción.
Funciones
Todas las funciones en detalle
Load, create, save, export, and validate outdoor maps.
- Load maps from setting.txt Scan your client’s outdoor map list and open any map from setting.txt in one workflow.
- Create new maps Wizard with Flat, Dungeon, Farm Map, Normal Map, or Custom templates. Preset sizes from 1×1 to 4×4, or custom up to 16×16.
- Texture sets & environment Create or reuse texture sets, pick an environment, and optionally generate border cliffs for new maps.
- Save map data Set the assets folder, then save terrain, objects, NPC spawns, environment (.msenv), server attributes, atlas, and per-tile minimaps.
- Export & legacy shadows Export full map packages for deployment. Generate legacy shadowmaps for the current map from the File menu.
- Map validation Run checks for common map issues and see errors or warnings before you ship to players.
DX11 preview, overlays, minimap teleport, and render settings.
- DX11 viewport Real-time preview with terrain, water, skybox, buildings, trees, effects, shadows, and NPC models — the same view you edit in.
- Visibility & overlays Toggle wireframe (F3), fog, objects, water, effects, shadows, markers, NPCs, and Block/Water/BanPK attribute overlay (F2).
- Mini-atlas teleport Optional mini atlas overlay: click a tile to move the camera there instantly while editing large maps.
- Status HUD On-screen FPS, frame time, camera position, and the active tool so you always know what mode you are in.
- Render options VSync, FPS limit, MSAA level, shadow mode (modern vs legacy), and modern shadow map resolution.
Sculpting, texture paint, water, and attribute layers.
- Terrain sculpting Alt+1 raise, Alt+2 lower, Alt+3 smooth, Alt+4 flatten. Circle or square brush with adjustable radius and strength.
- Height tools Subir, bajar, suavizar, allanar, meseta, terraza, erosión, rampa y un pincel de ruido local. El marker puede limitar el pincel a una zona.
- Perlin noise terrain Procedural height with seed, amplitude, frequency, octaves, lacunarity, persistence, and base height for quick landforms.
- Texture painting Paint layers from the active texture set. Texture mix, source filters, Replace Entire Map, and palette slots 1–8 (Ctrl+LMB eyedrop, Shift+1–8 store).
- Water & attributes Place or remove water and set water height. Paint Block, Water, and BanPK attributes; eraser mode; stamp block under all trees or around a selected object.
Objects, trees, NPC spawns, and regen files.
- Asset browser Categories, text filter, grid/list view, thumbnails, and drag-drop placement for buildings, trees, effects, and dungeon blocks.
- Transform & clipboard Select, move, rotate, copy, paste, delete, snap to terrain or grid. Double-click opens the edit popup for objects or NPCs.
- Multi-select & scatter Box select (Alt+LMB), same-type map-wide select (Ctrl+Alt+LMB), batch delete/yaw/height, object eraser radius, and object scatter with density and spacing.
- Tree tools Tree Randomizer swaps trees from an SPT pool (all or selection). Map Tree Groups select, isolate, or delete every tree with the same SPT path.
- Server map & mob data Point the editor at your server map folder. Load NPC spawns from npc.txt; mob names and VNUM→model from mob_names, mob_proto, or npclist.
- NPC placement & regen Place NPCs by VNUM, edit direction/span/respawn/count/percent, regen editor (regen.txt, boss.txt, stone.txt, group.txt). 3D spawn markers in the viewport.
Sun, fog, .msenv, atlas export, undo, and diagnostics.
- Sun & time of day Sun path with fixed time, clock display, path reversal, and quick presets — similar to client Dynamic Sky behaviour.
- Lighting, fog & water Ambient/diffuse, fog, wind, sky and cloud colours, water colours, wave strength, and camera speed. Save changes to .msenv.
- Atlas & minimap Top-down atlas preview with accept/reject, export atlas.dds, atlas.sub, and minimap.dds per tile. Optional auto-atlas on save.
- Legacy shadowmaps Generate legacy shadowmaps for the current map (File → Generate Legacy Shadowmaps) for older client pipelines.
- Undo, redo & log Unified undo/redo for objects, NPCs, and terrain brush strokes (Ctrl+Z / Ctrl+Y). History in the Edit menu; log panel for save/load and diagnostics.
Textures+ / PBR más add-ons de source: Grass, Obj Scaling, Fireflies, PointLight (no en CORE).
- Textures+ / PBR preview Client PBR Normal and height maps with parallax (POM) and procedural specular in the viewport. Your game client must already support PBR in-game.
- Generate & regenerate maps Client PBR Options → Terrain → Textures+: auto-generate missing _n/_height maps from diffuse, regenerate per texture, BC4/BC5 export. Batch tool: generate_terrain_normals.py.
- Grass system Source Terrain grass masks, procedural placement, billboards, custom grass assets. Source install only — not in CORE. Included with Uranov-Core serverfiles.
- Obj Scaling Source Per-model scale in-game via editor_object_scale.txt. Source install only — not in CORE; must be purchased. Included with Uranov-Core serverfiles.
- Fireflies Source Firefly / particle environment effect for maps. Source install only — not in CORE; must be purchased. Included with Uranov-Core serverfiles.
- PointLight Source Point lights en el viewport. Solo instalación source — no en CORE. Incluidos en los serverfiles de Uranov-Core.
FBX import, UI languages, ImGUI on DX8/9/11+.
- FBX import Import FBX meshes into the editor workflow — not limited to classic OBJ/GR2 pipelines alone.
- 9 UI languages German, English, Hungarian, Romanian, Turkish, Polish, Spanish, Italian, and French in the editor UI (Options → Language).
- ImGUI · DX8 / DX9 / DX11+ Modern ImGUI interface. Licensed builds target DX8, DX9, and DX11+ Metin2 clients from one editor package.
Precios
Una vez. Claves en Discord.
Claves en Discord Uranov-Service — @uranov para licencia y soporte.
1 Key · Sin suscripción · soporte en Discord
World Editor Metin2 · DX8 / DX9 / DX11+ · Discord Uranov-Service
1 User
- 1 Key
- WorldEditor y soporte
- Todas las funciones core incluidas
Team Key
- 1 Key · 3 usuarios
- WorldEditor y soporte
- Todas las funciones core incluidas
1 Week Key
- 1 Key · 1 usuario · 1 semana
- WorldEditor y soporte
- Todas las funciones core incluidas
Todas las funciones · 1 Key
- 1 Key
- OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, PointLight
Todas las funciones · Team Key
- 1 Key · 3 usuarios
- OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, PointLight
O por separado
- OBJ Scaling installation€50
- Billboard Grass installation + 3D Grass assets€100
- Fireflies€50
- PointLight system€80
Los scripts los instaláis vosotros. Mi instalación: €50 por hora.
Comparar licencias
| Plan | Precio | Key / usuarios | Duración | Scripts Grass/OBJ |
|---|---|---|---|---|
| 1 User | €50 | 1 Key | único · permanente | — |
| Team Key | €120 | 1 Key · 3 usuarios | único · permanente | — |
| 1 Week Key | €10 | 1 Key · 1 usuario · 1 semana | 7 días | — |
| Todas las funciones · 1 Key | €250 | 1 Key | único · permanente | Sí |
| Todas las funciones · Team Key | €300 | 1 Key · 3 usuarios | único · permanente | Sí |
Lista completa de funciones · Todas las funciones en build con licencia
What’s in CORE
Obj Scaling, Fireflies and Grass only work with a source install. They are sold separately and are not part of CORE.
Runs on DX8, DX9 and DX11+ after licensing — no extra setup. Does not include Grass, Obj Scaling or Fireflies.
Grass, Obj Scaling and Fireflies must be purchased and installed into your client source. Not included in CORE.
Already included with Uranov-Core serverfiles — no separate source purchase needed there.
Your client must already support PBR in-game. Separate from the source add-ons above.
You install the scripts yourselves. My install is €50 per hour.
Requisitos
- PC Windows con cliente Metin2 (DX8, DX9 o DX11+)
- Licencia de pago: clave en Discord tras la compra
- Clave HWID tras la compra — sin suscripción
- Grass / OBJ / PBR: acceso al source del cliente; PBR en el juego si aplica
- Recomendado: testserver privado para mapas exportados
Vista previa
Novedades
- Interfaz ImGUI para clientes DX8, DX9 y DX11+
- Viewport DX11 con terreno, agua, objetos y NPC
- Flujo Textures+ / PBR en el editor
- Grass y escala de objetos (integración en source)
- 9 idiomas UI en el editor (Opciones → Idioma)
FAQ
Team Key (€120): único — 1 key, hasta 3 usuarios.
1 Week Key (€10): 7 días.
Todas las funciones · 1 Key (€250) y Team Key (€300): OBJ Scaling, Billboard Grass + 3D Grass, Fireflies, PointLight.
Los scripts los instaláis vosotros. Mi instalación: €50 por hora.
Team: 1 key, hasta 3 usuarios.
1 Week: 7 días.
Todas las funciones: €250 con 1 key, €300 con team key. Clave en Discord.